Scrum Master® with Essential Product Owner Bolt-On

A deeper dive into the world of Agile and Scrum.

For teams about embark on their Scrum choosing the correct training can be difficult. Should you focus on ScrumMaster training – to get the basics right; or Product Owner training so that we are more confident running discovery and have a healthy Product Backlog to give us the best possible start? This 3-day course solves that dilemma by delivering all the learning objectives of a typical Scrum Master training and the best, most team centric parts of our Product Owner training.

Course Code
3 Days
Delivery Style
Course Type
Public or Private
Max Delegates
Available as Nutshell

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Purpose of this course

To more deeply explore Scrum theory, values, roles, events and artefacts through exercises, debate and stories from the trenches. To practice some of the fundamental tools required for generating a healthy Product Backlog.

Who is this course for

This course is specifically designed for Scrum Teams who are about to enter a Scrum environment. As such it will be valuable to ScrumMasters, Development Team members and Product Owners – as well as to those who may have to support the Scrum Team

Benefits for your organisation

When operating in volatile, uncertain, complex and ambiguous arenas, traditional plan-driven approaches have long been associated with high levels of risk and delay. As the leading Agile framework, Scrum addresses this by fostering a more empirical approach to value generation – releasing benefits earlier, curtailing risk and retaining an ability to respond to evolving customer needs and emergent technologies.

Benefits for you as an individual

•    Expand your career opportunities across all industry sectors adopting Agile practices.
•    Learn the foundation of Scrum and the scope of the role.
•    Engage with Agile practitioners committed to continuous improvement.
•    Optional: Begin your preparation for the Professional Scum Master I (PSM I) exam.
•    Optional: Begin your preparation for the Professional Scum Product Owner I (PSPO I) exam.

Scrum Theory
•    How Scrum is aligned with the values and principles of the Manifesto for Agile Software Development.
•    What is Scrum and what is its purpose.
•    The five core Scrum values.
•    Define Empirical process control and the three pillars of Scrum.
•    Product planning in an empirical environment.
•    Pitfalls of partially implementing Scrum.
•    Benefits of an iterative and incremental approach.

Scrum Events
•    The benefits of timeboxing.
•    The five events within Scrum, the purpose of each event, and the participants, timing, and maximum recommended timebox.

Scrum Artifacts
•    The three artifacts within Scrum and the purpose of each.
•    The definition of “Done,” its purpose, and how it evolves over time.
•     Why the Scrum Team dedicates time for Product Backlog Refinement.
•    Activities that may occur as part of Product Backlog Refinement.

Scrum Roles
•    How the Scrum Roles interact with each other to deliver the increment within a Sprint.
•    The cross-functional team and the benefits of a cross-functional, self-organizing team.
•    Rights and responsibilities of the Product Owner, Development Team and Scrum Master.
•    Why the Product Owner is a single person and not a group or a committee.
•    How and why the Product Owner maintains authority over the product while working collaboratively with the Development Team and stakeholders.
•    The characteristics of the Development Team.

Scrum Events and Artefact Transparency
•    How a Scrum Team will inspect and adapt and increase transparency at each of the Scrum events.
•    Describe at least three responsibilities for the Development Team, Product Owner, and Scrum Master during Sprint Planning, Daily Scrum, Sprint Review, and Retrospective.
•    Why the Sprint Goal does not change during a Sprint.
•    What is the outcome of every Sprint.
•    Why the increment must be brought to the current definition of ‘Done’ regardless of whether the Product Owner chooses to release the increment.
•    The focus of the activities of the Product Owner and Development Team during the two topics of Sprint Planning: the ‘What’ and the ‘How.’
•    Practice writing a Sprint Goal.
•    How the Daily Scrum differs from a status meeting and why the various constraints exist to support the Development Team.
•    The activities that occur during the Sprint Review other than; a demonstration of the increment.
•    Potential outcomes for a Sprint Review.
•    How to conduct a Sprint Retrospective.
•    The essential characteristics of the Product Backlog.
•    Attributes of a Product Backlog item.
•    Essential characteristics of the Sprint Backlog.
•    How the Sprint Backlog can be changed without endangering the Sprint Goal.
•    The importance of a strong definition of “Done” and describe at least two risks associated with a weaker definition of “Done.”
•    Creating a definition of “Done.”
•    Why multiple teams working on the same Product Backlog have a shared and consistent definition of “Done.”

Scrum Master Core Competencies
•    Situations in which the Scrum Master could serve the needs of the Scrum Team or organization through facilitation.
•    Techniques for facilitating group decision making.
•    How facilitating, teaching, mentoring, and coaching are different.
•    Techniques that could help resolve a challenge faced by a Scrum Team.
•    What is servant-leadership.
•    Scenarios where the Scrum Master acts as the servant-leader for the Development Team.
•    How to resolve possible violations of Scrum by a Product Owner or stakeholder who is applying excessive time pressure.
•    Technical debt and explain the impact of accumulating technical debt.
•    Development practices that will help Scrum Teams deliver a high-quality Product Increment and reduce technical debt each Sprint.
•    Ways the Scrum Master could support the Product Owner.
•    Benefits that arise if a Product Owner participates in the Sprint Retrospective.
•    Ways that the Scrum Master assists the Scrum Team with impediments.
•    Organizational impediments that can affect Scrum Teams.
•    Organizational design change caused by adopting Scrum.
•    Why Scrum does not have a project manager and what happens to traditional project management activities.

Tools for Creating a Healthy Product Backlog
•    Creating product visions
•    How to write meaningful User Stories
•    Working with personas
•    Employing User Story mapping for discovery, Sprint and release planning
•    Options for assigning value to Product Backlog Items

Additional Content for those Preparing for Professional Scrum Master I (PSM I) exam
•    Working with multiple teams.
•    Sprint burn-down charts.


A willingness to engage with a more Agile way of thinking about work.

Pre-course work required

Prior to starting the course you are required to complete the Scrum Foundations e-learning course, available free of charge at:…;
The e-learning course should take around two hours. Failure to do so may invalidate your certification process.

More about the exam

If purchased, the Professional Scrum Master I (PSM I) exam is not taken during the course.
Delegates will be sent a password and link shortly after the course, allowing the online exam to be sat.  Please note some additional study will be required to top up your Scrum knowledge before taking the exam.

Passing score: 85% 
Time limit: 60 minutes 
Format: Multiple Choice and True/False

For those with prior experience of Scrum it is also possible to sit the Professional Scrum Product Owner (PSPO I) exam:
If purchased, the Professional Scrum Product Owner I (PSPO I) exam is not taken during the course.
Delegates will be sent a password and link shortly after the course, allowing the online exam to be sat.  Please note some additional study will be required to top up your Scrum knowledge before taking the exam.

Passing score: 85% 
Time limit: 60 minutes 
Format: Multiple Choice and True/False